I just thought I would share my views on the actual running of the Masters.
What went well:
- Everyone was really positive and appeared to enjoy themselves
- Location was great
- I had maybe one rules question to resolve each round, which is excellent.
- Missions worked well, people seemed to be getting into the three-tier aspect of it
- Once we got through the first round of scoring and everybody got their head around it, it went swimmingly.
- I got two games in of my own (one 1500pt 40k, one 4000pt ...hey Ryan, where's the batrep??)
What didn't go so well:
- Players keeping to time, particularly those with lots of rules or models. This is the Masters though, so I was happy to extend time required (as long as both players were also happy to do that)
- The combination of players win/loss ratio meaning that the last round the two bottom placed players had to play each other again - a curse of only having 8 people rather than the 10 originally planned for. This delayed the start of Round 6 by 15 minutes as we all worked through it together, so that wasn't to my plan. Thanks to everyone for their patience.
Overall thoughts:
I (really) appreciated Ryan Lister's support - it meant that there was someone to
- Talk to
- Play a couple of games against
- Provide umpiring backup for me and Pete if needed.
Thanks to all the players (FoW, WHFB, and 40k) that turned up to make this event a success.
I also want to thank Pete Dunn for organising/booking the event and hall, collating the players packs, providing tables and terrain, cat herding, and generally being the driving force behind the rankings and the 7 years of Masters events we have had.
So yes, overall I am really happy with the way it went over the weekend. I wish we had more players!
As a player, first I want to say thanks once again for running it.
ReplyDeleteThe missions were good but I think that they work best as Masters missions as opposed to normal tournament ones.Hopefully I can make it back next year as I had a tonne of fun at this years one